usability testing experience
I sat in on a couple of the tests and I think overall the usability tests went well. As this was the first time I've seen usability tests performed on users on an interface I've taken part in creating, it was interesting to see their reaction to the product.
The testers seemed a bit confused at first, but I think with most interfaces, especially to do with games and/or mobile phones that is the case. By the second time the users played the game, they got the hang of it and they actually choose to play again. There was confusion w/ using the buttons instead of clicking on the screen, but they realised that between re-reading the directions to the left of the mobile and playing around with the mouse...how the interface worked. This would be something that would be taken out if this was actually on a mobile phone, which the users also agreed.
I found doing the tests were not quite as painful as I thought they would be. They are a bit awkward and asking random people to do you a favour is not exactly an easy task. I'm rather shy when it comes to things like this, but offering tea and penguin cookies does help. The users seemed happy to help and enjoyed taking part in testing out our interactive movie game.
One of intents in doing this project in this manner to try create something that is potentially an item people could use and enjoy on their mobile phones.I feel that it is not far off from being an interface to pitch to a company like Nokia.
